Computer-generated worlds are another way of describing the VR environment. It is the place where virtual reality (VR) occurs. Even if the environment is technically an empty room, the experience is computer-generated. It can be what is playing on the movie box. It could also be what is seen in the headset viewer. Another VR could be something like a flight simulator. These types of VR help to provide opportunities for practice, for educational purposes.
Understanding VR to Understand Computer-Generated Worlds
How mundane would it be if you did not have that artificial world and you simply stared at four blank walls? Virtual Reality expenses would be nominal in a case where there are four blank walls. The blank walls have no computer-generated worlds. Those four walls are boring and VR is appealing.
Interestingly, that is what people did for centuries, prior to VR. They sometimes called it imagination.
Now, imagination has taken form and it has graduated to the birth of virtual reality. Along with VR is that of the computer-generated artificial worlds. These worlds have begun to take shape (a.k.a. modeling). Modeling is the process of designing a realistic virtual reality environment.
Animation and Virtual Reality Playing in the Same Sandbox
An animation is a place where drawings and cartoons take shape in the form of activity on the screen. Animations include exaggerated scenes, exaggerated characters, and exaggerated personalities, not to mention exaggerated story lines.
Virtual reality allows the participant to become an active part of his or her own story. Animations may not include VR. However, VR may include animations. Just look at the movie with the cartoon rabbit and sexy singer wife cartoon – you know the one. Imagine a virtual reality environment like that. Now imagine it taking place in a computer-generated 3D world.
Virtual world development does not happen in a snap. There is a lot of work that needs to go into creating the computer-generated environment (modeling). There are the measurements of the actual objects, as well as the components of that environment.
Think about it. How about a table seven feet off the ground? How about a companion oak tree that is two and a half feet? Well, maybe if you were playing in a virtual world similar to Alice in Wonderland. Or, if you wanted to experience some sort of dream sequence.
Fortunately, you are likely a VR participant, so you probably already have the VR game that you want to play. However, have you thought about the development side of things?
Creating It From Scratch: The Blueprint for Virtual Success
In the cases of a virtual world that is somewhat realistic, you need to have the know-how to model it. This is not necessarily something you have to do if you already have the team to do it. Hiring the right people is important when it comes to development.
If you are building your own VR (developing it) you need to have a set of blueprints. This helps attain realism. That way, you can create it in the virtual realm.
Here is an example, to help give perspective: If you are using guns for a virtual gun range, and you really want your clients to experience a sense of reality, you would want to understand the science of it. You need to have someone calculate things like wind speed, shadows, the weight of the gun, and distance to the target, etc. Even if you do not understand all of those things, you would want your computer-generated artificial world to accommodate those real-life components and calculations. That way, the virtual reality experience is as realistic as possible.
Granted, there are inexpensive virtual reality worlds. Also, some computer-generated artificial worlds are purposefully unrealistic. Since you are developing your own VR, you are on the right track. Aiming for the top is a good goal. This objective allows you to be successful in the VR business. It allows your company to be the one making the profit. You are developing those computer-generated artificial worlds!